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Xenophon's Ghost covers military history and wargaming from the ancient period to modern times.
Showing posts with label Blitzkrieg Commander II. Show all posts
Showing posts with label Blitzkrieg Commander II. Show all posts

Sunday, May 5, 2013

1/72 Bolt Action?

I'm toying with the idea of playing Bolt Action in 1/72 scale, instead of the recommended 28mm scale.  I may end up buying test figures in both scales as a comparison.

28mm Pros

  • If I ever play at conventions or tournaments, this will be the standard size.
  • Larger figures will be a nice change from 15mm.
  • Larger scale is visually appealing.
1/72 (20mm) Pros
  • Significantly less expensive than 28mm.
  • Figures have less of a heroic figure.
  • Will look better, visually, on my smaller table here in Korea.
  • May be able to use for Blitzkrieg Commander or other WW II rulesets, too.
In an earlier post, I laid out the cost differences for various 28mm armies.  A 1000 point German Wehrmacht veteran force consisting of three squads, two support units, a Hanomag halftrack, and a Panzer IV would run $82.  Downgrading the infantry to regular training would allow be to throw in a second Hanomag, costing $104, and keeping the force around 1000 points.

Going with the Plastic Soldier Company's 1/72 figures, I could purchase one infantry box, one heavy weapons box, three Hanomags, and three Panzer IVs for $70.  This set would allow me to easily field the same 1000 point force.  In fact, I could field two full platoons with three halftracks and two tanks, as listed below, with figures remaining.


Wehrmacht German Force (Regular Rating)
1st Platoon (Motorized)

2nd Platoon

1st Lt


1st Lt

Medic


Medic

Forward Observer


Forward Observer
Three Infantry Squads

Three Infantry Squads
each with
NCO w/SMG

each with
NCO w/SMG

Soldier with SMG


4 Riflemen

3 Riflemen


LMG Team

2 Panzer Faust




LMG Team



Weapons Squad

Weapons Squad

MMG Team


MMG Team

120mm Mortar


80mm Mortar

Panzerschreck


Panzerschreck
Transport


Transport


3 Hanomag


None
Armor


Armor


Panzer IV


Panzer IV
Total Points Value
1964

Armor Platoon Comparisons

Warlord Games recently provided a new rule for Bolt Action on their website, allowing you to fight with Armoured Platoons.  The basic platoon is three tanks.  For any infantry or weapons support, you must provide transports for all elements.  The rule supplement can be found at the following link:

http://www.warlordgames.com/32598/bolt-action-armoured-platoon-selectors/

Let's compare a 28mm and 1/72 platoon, assuming I purchased the basic infantry platoon in 28mm (described in earlier post) and added more vehicles and elements.

Panzer Platoon
Points
Armoured Platoon

Command Tank
Panzer IV
260

Panzer IV
235

Panzer IV
235
One Infantry Squad
106

NCO w/SMG


Soldier with SMG


3 Riflemen


2 Panzer Faust


LMG Team

Weapons Squad
195

MMG Team


120mm Mortar


Panzerschreck

Transport



2 Hanomag
168
Total Points Value
1199
1/72 Total Cost
$70
28mm Total Cost
$212

I have some more thinking to do.  I'm almost finished with my DBA Later Persian army basing, and I am tackling a terrain project afterward.  I'll probably purchase my first batch of WW II figures in the summer, starting with samples in both scales.




Sunday, January 13, 2013

Wishy Washy Wargaming

Now that my holiday is over, I'm back to long hours and little hobby time.  However, I made some great progress over Christmas break on Napoleonic figures: Austrian and French.  Having studied the pros and cons of double row-based 10mm and 15mm to death, I had settled on single row-based 15mm figures for DBN and Lasalle.








Excited about making quick progress, I painted up enough figures to cover the following for DBN:

  • six French line infantry stands
  • three stands of Confederation of the Rhine cavalry
  • four French artillery stands (heavy and medium guns, planning ahead for Lasalle)
  • one Austrian Jaeger stand
  • two Austrian Grenzer stands, with extra figures for Lasalle skirmish markers
Indecision and Fear Strikes

The project was humming along nicely.  Once all of the painting was finished, I glued the figures to bases.  I then decided to de-base twelve Austrian infantry stands, painted last year, that are based in double rows.  That way, I could finish the ground cover for all of the stands at once.  When I began trying to scrape the ground cover off and pry figures loose, I realized that the risk of damaging the figures was very, very high...

Instead of destroying the Austrians, I took a test run of de-basing a single row-based French infantry stand, painted during my 10mm vs. 15mm test.   De-basing is not easy!  I couldn't imagine scraping 100  Austrian figures loose.  As I debated my plan, my son commented on how great the double rows looked...

So, throwing rational thought and my hobby budget out the window, I'm reverting to my original plan.  I'll be basing my Napoleonic armies in double rows.  I'm working on more French and Jaegers to round out the stands prepared already, so I will post photos soon.


WW II Rules....

I bought BKC II recently, and I an impressed with the rules.  I've been planning to tackle WW II as my next big project, using 10mm.  BUT, I have now stumbled across Bolt Action, a new ruleset co-produced my Warlord Games and Osprey.  Rick Priestley is the author.  Having read several reviews and game reports, Bolt Action's lower echelon game looks appealing.  It would be a very different experience than my big unit AWI and Napoleonic games.  If I went with 28mm, I could try my hand at painting this larger scale.  The only downside is the sense of scale on the table. Even on a 4x6 table, the tanks and infantry sure look to be close to each other.

I could go with 15mm, which would be much cheaper and allow me to recycle my terrain, if nothing else.  15mm would also let me play BKC II easily enough, although 10mm is more appealing for that scale of game.

I've got plenty of time to consider my options, and I may pick up the Bolt Action rules to learn more.

In the mean time, I have plenty of fun ahead in painting my Napoleonics and tackling a terrain project.  I should mention that Ryan is making progress on his DBA Thessalian Army, too.

Sunday, December 30, 2012

Blitzkrieg Commander Playtest

Digging Axis & Allies figures out of the closet, we ran a test of Blitzkrieg Commander II in order to learn the rules.  I used Litko bases for the infantry, support, and command units, placing figures loosely on the bases.  With the Axis & Allies figs and my single Battefront 15mm M4A1 Sherman, we were able to play a 1500 point game, using American and German Army Lists from North West Europe, August 1944.  I used substitute vehicles for some units.

Germans defend the hill with the objective circle
The set-up and deployment took a long time because I needed to constantly check the rules. Ryan began getting bored very quickly; I probably should have tested this game solo once.  However, he wanted to try it out. Ryan played the attacking Americans using the Assault scenario, with about 1800 points of forces.  My Germans had 1500 points.  I used a marked minefield which is depicted by the white rectangle.

In Ryan's first turn, his scheduled artillery took out one transport with an MG 42 unit.  He force  of two Shermans and three half tracks on the right moved forward to the edge of woods, posing a threat to two infantry units.



After that, his command rolls failed, and he managed one command blunder, leaving most of his forces right in the concentration point for my scheduled Nebelwerfer fire.  My artillery destroyed two transports, carrying an infantry unit and an MG Browning as well as an 81mm Mortar unit.


I placed all of my armor on my right flank and began moving them toward the center during my turn.  I didn't get as far as I would have preferred before my command rolls failed.  The mobility, compared to DBA and horse and musket games that I have played, is still a big difference - I moved the force 40 cm in two command attempts.


My CO directed 81mm Mortar fire on a transport, but the firing was ineffective.  After that, I rolled high, leaving myself quite vulnerable.  In Ryan's second turn, he tried to run a Sherman right to the objective because I didn't have many forces in the area.  He only made it one move before his command roll for both his HQ and CO failed.  The daredevil move would have required him to pass by three German units, so I need to learn if such moves are legal.  I don't know if a close assault is required when you approach an enemy or not. In any case, we had been playing for 1 1/2 hours, so we decided to call it quits.  Breaking out the miniatures definitely helped me learn some of the rules better, but I need to review the rulebook more.  Ryan found the game very slow paced compared to DBA, so he doesn't like it yet.  Once I learn the rules, he might have a different view - not sure.



Wednesday, November 28, 2012

WWII & Napoleon

Having considered my next project options, I compromised.  I bought the Blitzkrieg Commander II rules (ebook version) and deciding to move forward with 15mm single-row based DBN armies - Austrian and French.

My rationale was simple: I had a box full of Nap figures primed and ready to paint, so I resisted the temptation to keep them in the box and buy a lot of WWII miniatures instead.  I was also encouraged by the continuing sale of Essex Miniatures at 50 percent off at the www.wargamesminis.com webstore.  I was planning to buy some hoplites to complete an Arcananian Army for DBA, so buying the Napoleonic figures was a good deal in terms of shipping.  I now have plenty of figures to paint for several months.

As discovered through my comparison of 15MM and 10MM figures, I won't be able to reuse every DBN stand for Lasalle later on, but the difference is minor.  When I buy the final batch of Napoleonic's from another webstore, I'm going to buy a batch of WWII 10MM figures, too.  I might even buy a sample of 6MM for comparison sake.

Another reason that I decided to hold off on WWII miniatures purchases is the VAST range of options, in terms of theater, campaign, and army for this war.  Working on an overseas Army post, I am fortunate that the library has a great military history section, particularly for WWII.  The contrast in the availability of reference material for classical armies, Napoleonic armies, and WWII is stark.

Having started out with an AWI and Napoleonic armies, I easily found reliable material on uniforms (down to button color) and order of battle on the internet and in the county library back in the USA.  I bought a few books that provided solid reference material for my painting efforts, allowing me to paint figures for specific regiments.

In trying to finish a double-row based armies for Lasalle, I ran out of steam with the painting and realization that I wouldn't field two armies for a year or longer given my available hobby time. Discovering the WADBAG Unofficial Guide to DBA turned me on to the Ancients period, and I have had a fun year cranking out multiple armies and actually playing games.  However, the lack of reliable information on many of the Classical/Hellenistic armies in terms of uniform design and colors was both liberating and discomforting compared to Napoleonics.  The DBA lists kept me out of order of battle research, thankfully.  My reading of Xenophon and Herodotus certainly indicate that orders of battle are not very precise in the source material...

With WWII, the material even in our small library is overwhelming.  The BKC Army Lists provide numerous options in terms of armored vehicles and infantry forces.  I will want to focus my initial forces around historical units, so I have some reading ahead of me.  Simply choosing a theater will be a chore!  When painting begins, I won't be short of reference material, that is for sure.  I'm leaning toward Tunisia 1943, but I wouldn't be able to reuse the Germans for the European theater due to the paint scheme.  I picked up "An Army at Dawn" by Rick Atkinson to learn more about the Tunisia campaign.

I will post a Blitzkrieg Commander II review in the future.  For now, let me say that I am very impressed with the rules design, clarity, and integration of the game concepts.  The game appears to have the balance of command and control and combat just right for the intended force echelon.  I have been lurking on the DBA Yahoo Group and watching the debate on DBA rules clarity for months now, so BKC II was a joy to read. The game site is: http://www.specialist-military-publishing.co.uk.

My last post garnered some great comments, thanks readers!  I will share my thoughts in future posts on both the AWI rules and ideas for Army/Corps operations that seem to be lacking in games I have reviewed thus far.  As a teaser...

At the Army/Corps level, logistics, intelligence, and leadership of other leaders are important factors in warfare - can these operational level factors be represented in a miniatures game while keeping it fun?  Using terrain at a larger scale, focusing on the next terrain features more than the current battleground, is also a decision factor.  Can a game depict operations at the operational level successfully?  There are plenty of smaller scale games and theater level campaign systems out there - what about the middle level of warfare?

Finally, I have been thinking about ways to design rules that include features appealing to younger gamers and that teach military history (beyond button colors!) through the gaming process.  My draft AWI rules are an attempt at this goal.  Maybe it is a Quixotic effort, but I would like to see younger gamers get involved more in the historical miniatures hobby, not just in Sci-Fi and Fantasy.







Wednesday, November 21, 2012

The Next Project

As my Macedonian/Hellenistic Morph army winds down, I am contemplating a few new projects.   The  first priority will be improving my terrain collection.  After that, I need to make a decision on what is next.

DBA 3.0

I could start painting up a Persian army for DBA, but I am a wee nervous about changes to the Army lists until DBA 3.0 is finalized.

DBN
I could return to my DBN project. After analyzing the costs and doing a test painting run, I was leaning heavily toward a switch to 10mm.  I'm not so sure now.  I have sunk money and time into 15mm Austrians double row-based for Lasalle and already bought a batch of additional French and Austrian troops.  I may go with single row-based elements for DBN.  In theory, I can use them for Lasalle as well.  With rebasing and some more paint work, I could have single row DBN armies assembed pretty quickly. Ignoring sunk costs (time/money) the switch to 10mm makes sense, particularly for the aesthetic value.  However, it is hard to rationally ignore completed 15mm elements... One reason I am considering this compromise, even though I like the look of double row bases, is a new interest  (really a revived old one) - WWII.

Blitzkrieg Commander II
When I first started down the wargaming path, I stumbled across Flames of War when buying some collectible cards for my son at a hobby store.  In running the cost numbers, I started looking at other options that didn't involve a huge investment, settling on AWI.  (I definitely didn't appreciate the addictive nature of the hobby regardless of era...).  Having read several rules reviews and blog accounts, I'm considering purchasing BKC II and giving it a go.  I would go with 10mm or possibly 6mm for this WWII game.  On all accounts, the rules are well written and fun.

Ideas for an Army-level Game
I remain intrigued on the idea of wargaming at the army/corps level.  I have yet to find any miniatures game that simulates the decision making of an army or corps commander-decisions about logistics and intelligence as well as maneuver operations.  I have an idea for such a ruleset. I could reuse miniatures for BKCII for testing the Army-level rules.

Working on my AWI rules
I have a nearly complete set of rules for AWI that have been tested locally.  I would like to be able to share them and possibly publish them once I return to the States.  I need experienced gamers to test the rules, though.  The rules incorporate innovative ideas about leadership and unit capabilities that seem to appeal to younger (teenage) gamers.  I am interested in promoting the next generation's involvement in historical gaming.

HOTT
Re-reading the Lord of the Rings trilogy recently got me interested in HOTT, but I think that idea has passed for the moment.  The rules look fun, though, and my son Ryan seems interested.

Choices, Choices!