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Xenophon's Ghost covers military history and wargaming from the ancient period to modern times.
Showing posts with label De Bellis Antiquitatis. Show all posts
Showing posts with label De Bellis Antiquitatis. Show all posts

Tuesday, December 31, 2013

Happy New Year!


I hope that everyone is enjoying the New Year.  I haven't blogged in months, but I have recently made progress on several projects.  I'll be posting several articles soon on Warmachine and Bolt Action figures.

Ryan and I did get in a quick DBA game last week - Thessalians versus Ptolemaic.  Unusually, I actually won - 4 to 1.  The Thessalians were bunched up, and my Knights finally took a toll on the units. We played about four rounds of Knights pursuing deeper into enemy territory, and fortunately none of them were schwacked.

Ryan killed off my Elephant in the first turn with his Psiloi - rolled a six for his PIPs and did well on the attack.  After that, he had a rough time of it.



Thursday, December 27, 2012

Multi-Prong Progress

I have taken a few days off and made progress on three wargame related activities.
DBN Work in Progress

DBN

I inventoried my  unpainted 15mm Napoleonics, separated out the figures needed for DBN, and started painting.  When first planning my DBN armies, I had focused on fielding every possible element for a French and Austrian army list.  Now I plan to select options that maximize reuse in Lasalle instead.  I am painting French Line, French Artillery, Austrian Jaegers and Grenzers,  and Confederation of the Rhine Cavalry.  I have more figures waiting for clean-up and priming.

DBA

To help him choose an army, Ryan and I played some more DBA, using available elements from my Spartan and Macedonian sets to simulate the Late Greek Thessalians fighting the Aitolians, a Psiloi heavy army. I wanted to try my hand at a light force. The Thessalians won both matches.

Round One

In the first game, the Aitolians ended up as the attackers, so Ryan placed minimal terrain on the board.  My Psiloi didn't have much bad going to use to its advantage, and Ryan protected his camp with Auxilia.  Despite my efforts to move around and flank him with the Light Horse and Auxilia, the Cavalry ended up killing off three Psiloi and the Light Horse element

Round Two

In the second bout, the Aitolians were defending, so I placed two steep hills (compulsory), a river placed 600 paces from a battlefield edge, and two woods as the terrain.  This gave me some additional options, but Ryan used Auxilia to secure two bad going terrain areas.  The river ended up as paltry, so it didn't have as much of an effect as hoped on the Thessalian's maneuverability.  The game took quite some time as both armies tried to gain advantage through maneuver.  The Light Horse spent much time moving, drawing off cavalry elements but otherwise not helping much.  My final strategy was to try to attack two cavalry and the Thessalian camp with the four Spear elements.  Before I could move the slow spear across the board, four Psiloi were individually picked off.

Ryan has decided on the Thessalians.  It met his requirement for a cavalry heavy force, and he wanted something within the theme of my collection.  We can play the Late Thessalians against the Macedonians, Spartans, and Galatians.  We have primed up some Essex hoplite figures that I already owned, so he will try his hand at painting tomorrow.  We also ordered Warmodeling (Fantassin) Thessalian cavalry elements and some more Essex Hoplites and Psiloi for his project.

BKC Inspiration

I just finished an excellent WW II history, An Army at Dawn, by Rick Atkinson.  The book covers the War in North Africa in 1942-1943, starting from the US and British joint amphibious landings to the fall of Tunis.  Having read little on the North Africa campaign, this book was a great primer.  It is the first of a trilogy, so I plan on picking up the next book which covers operations in Italy.

If I choose North Africa for my Blitzkrieg Commander II focus, I have some ideas now on the units and weapons that made the biggest difference for the Germans and the Americans.  The Germans will definitely have a Ju-88 Stuka for support.  I will mix up the American tank force to include Shermans and the weaker Stuarts.

I will do a lot more research this winter on the forces and also look at reuse for the US units for an Italian campaign.  The Afrika Korps paint jobs will not work for Italy considering that no Germans tanks left North Africa before the surrender.


Tuesday, February 7, 2012

Expedition to New Lands

Ryan and I had the pleasure of testing out the latest version of DBA, posted on 2 February, with two veteran gamers - Doug and Peter.  Doug hosted us.  His understanding of the rules and playing experience were a big help, clarifying several unclear game mechanics.  Peter also offered a number of recommendations on play tactics that improved our understanding of battle management. We also had the chance to drool over his 30 year plus investment in miniatures - quite a collection of Armies!

Spartans vs. Early Imperial Romans

Ryan played Doug in a Spears vs Blades slug fest.  It was a close game, but the Spartans prevailed thanks to luck on the die and the resilience of Spears against Auxilia.

The Spartans defended, using hills to protect the flanks and the camp.  The deployment resulted in a bunched up force.  However, the units in the rear were ready to counter flanking attacks.

The Romans deployed a combined arms force, placing Auxilia and Light Horse on the wings.  Cavalry deployed in the center with the Legionnaires.  A horse-drawn ballista was also fielded; our first encounter as DBA newbies with any shooting force.


Ryan advanced his Spartans forward of the hills in order to deploy in line.  This placed two spear elements in artillery range, but Spartan dice luck prevailed.  Only one or two artillery shots find its mark throughout the game.



Most of the action centered on the flanks.  Doug moved two Auxilia on the Spartan right flank toward the camp.  Auxilia and Light Horse also threatened the Spartan left flank.


Fortunately, a number of high PIP rolls allows Ryan to maneuver his reserve to confront the detachments.


The Spartans managed to chase off the Light Horse and destroy one Auxilia element on the left.  On the right, the outcome was long in question.  One Roman Auxilia attacked the camp, destroying the camp followers.  Another Auxilia faced Spartan elements trying to move uphill.

A key rules question emerged at this point - does the Auxilia automatically advance into a camp once the camp followers are destroyed?  We interpreted the following rule...

".... or a camp whose defenders have been destroyed, can be occupied without combat by moving a troop element into it."

...to mean that the Romans would need to expend another PIP to move the Auxilia into the camp.  This delay gave the Spartans time to confront the Auxilia element. After several bounds, the Auxilia was pushed off the board in a recoil.

The Spartan Spears trying to attack uphill were eventually destroyed by Auxilia, right before the Blades and Spear lines clashed.  After a few bounds of to-and-fro recoiling, the Spears finally destroyed two more Roman elements, including at least one Blade, to win the game, 4-to-3.



Feudal Fuss - French vs. 100 Year War English

I played a second game against Doug, that ended quickly. We fought two 15mm armies featuring bows and Knights.  Doug played the English, dismounting some knights, including the General, at the beginning of the game.

My French were defending, and I deployed three Knights on the Right Wing with a Cavalry element on the Far Right.  My Blades and Bowmen were deployed in a line, with a number of elements in Woods.

I quickly learned why a conservative deployment and patience is needed as a defender.  English bow faced off my Knights and Cavalry.  English Knights formed a reserve.  I rolled three PIPs for the first bound, limiting my options to deploy my blades and bows, stuck in the Woods, without losing the form of the line.  We had a friendly chat on my options.  With mounted forces, I had the opportunity to charge in, limiting the shots taken by Bow.  Unlike the Spartan defensive line in the first night, I didn't need to be a static target for long range artillery shots.  I opted to be aggressive, moving the mounted forces forward.  Doug adjusted his force deployment to prepare for battle and ensure the Cavalry did not turn his flank.

In my second bound, the Knights and Cavalry charged the Bow line, with the three Knights aligned with the Bow.  The Cavalry element provided an overlap.  The die didn't favor me, and my one successful combat resulted in my rash General pursuing the destroyed Bow, resulting in overlap and isolation.

In Doug's second bound, it was all over.  He flanked my General Knight, destroying it and two other mounted troops with his Bow, winning 4-to-1.
Post Mortem - Fuedal French Gen Kn, Kn, and Cav destroyed.
After Action  Review

I was happy to see that Ryan and I have a general grasp on the rules. After the game, I spent time comparing the last two beta versions of DBA 3.0 and the playing results.  Questions from the playtest:
  • We may not have played the distant shooting combat correctly.  I don't recall that the English bow fired at the French Knights during the French turn.  If so, this was an omission on our part, not a problem with the rules.
  • We were unsure of the camp occupation rule when camp followers were destroyed, as described above.
  • Doug explained the meaning of the second sentence in the Moving into Contact With Enemy section (pg 9) to us, which reads, "Only a group can move into edge contact with a single element's or group's corner." Without his explanation, I was at a loss as to the necessity of this rule.  Why couldn't a single element contact a corner, I wondered.  Recommend review of this section for improved clarity.
  • In my post-game review, I have noticed several other points in the latest version that could benefit from re-ordering. Rules that have dependencies are explained in different sections.  I won't belabor these points in the blog, but I may recommend changes in the Yahoo Group discussion.
I recommend the following rules changes:
  • Allow positioning of terrain up to the battlefield edge.  As noted in previous playtests, the rule requiring terrain placement at least 1 BW from the edge further constricts the deployment area.  This affected both of our games.  I think the deployment restriction that encourages use of the flanks for light force deployments is helpful and historically accurate.  The requirement to leave a 1BW open area along the edge is not.  Any commander worth their salt would seek out terrain that made encirclement more difficult and allowed easy movement in the center of the battlefield.
  • As a new player, I found it odd that groups can move to form a column using a single PIP but not move from a column to a line with a single PIP.  I thought I had missed a rule somewhere. Doug and Peter confirmed that moving from column to another formation requires multiple PIPs.  I recommend a formation change rule be added to address this oddity unless the rationale relates to the difficulty of commanding and controlling troops in this era. I haven't read any cases where armies were slow to deploy into line in Greek or Macedonian battles at least.
  • Reintroduce Psiloi rear support, but limit the support to the element directly in front of the Psiloi.  I certainly would have deployed my Feudal French Psiloi as support if this had been an option.  I question the idea that slingers or bowmen could support a line three elements wide in one bound, but, if I were a Psiloi behind infantry in melee with the opponent, I would be lobbing stones or arrows into the bad guys.
I must thank Doug and Peter.  It was great to meet fellow wargamers for the first time.  They were gracious and patient hosts.

Cheers,
Dave




Tuesday, December 27, 2011

Getting Started in DBA

I took up De Bellis Antiquitatis (DBA) in May of this year.  After two years of painting American War of Independence and Napoleonic miniatures, but rarely having the time, or opponents, for long games, I stumbled upon www.fanaticus.org, a fan site dedicated to the game.  DBA was appealing due to the short play time and small army size.  I was also attracted to the abstract nature of the rules which capture the essence of Ancients battles while using a small number of miniatures.  My son Ryan, age 11, is my principal opponent in gaming, and he found the game appealing, too. I started with paper miniatures as a test before committing  to buying and painting figures.  We tested out DBA playing a Macedonian Imperial army, Marian Romans, and Late Spartans.  I first taught myself the rules while on a business trip, and we then had a go at several games with the paper figures.

My timing was not great.  I couldn't find any copies of DBA 2.2 for sale. When I joined the yahoo group for DBA (DBA@yahoogroups.com), I found that the authors, Phil and Sue Barker, had posted the 2.2 version of the rules on the group site during the interlude between publication of 2.2 and the latest version 3.0.  Sue also posted draft army lists for 3.0, allowing me to get into the game.

When it came time to buy some Armies, I went with my heart and available internet bargains, picking up Essex 15mm early Spartan (I/52b), Galatian (II/30b), and Ariarathid Kappadokian (II/14) armies, from Wargames LLC (www.wargamesminis.com.) The service was great.  In fact, my Spartan DBA army pack was one command figure short, and Baxter at Wargames LLC threw in another figure for me when I ordered some more miniatures a month later. 

I chose the Galatians and Kappadokians based on two factors: the types of units in each army and the fact that the armies were listed as enemies.  The Galatians are primarily a Warband army.  The Kappadokians represent a light, combined arms force with an emphasis on Auxilia. 

http://en.wikipedia.org/wiki/File:Helmed_Hoplite_Sparta.JPG
On the other hand, the choice of Early Spartan is not an obvious fit with the other two armies.  However, can any reader of Herodotus and Xenophon not want a Spartan army for DBA?  While the monothematic force proved easy to paint, I have found it difficult to win with the Spartans against their anachronistic foes.

Phil and Sue Barker have made progress on the new version of DBA, version 3.0, with the help of numerous playtesters.  The rules are now posted in the yahoo group, and DBA players have been asked to test them out.  Based on the detailed and passionate feedback on the yahoo group site, active testers appears to have much experience playing the game, and very strong opinions as to the pros and cons of the game versions.  I've decided to do my part, playtesting the rules as a bonafide newby with Ryan.
I just finished painting my third army, the Kappadokians, but the bases are not completed yet.  However, we tried out the new rules first with the Kappadokians fighting the Spartans.