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Xenophon's Ghost covers military history and wargaming from the ancient period to modern times.
Showing posts with label wargaming. Show all posts
Showing posts with label wargaming. Show all posts

Monday, September 2, 2013

War Maintenance

I had planned on finishing two gaming projects before jumping into a new game.  Well, that didn't happen; I've jumped into two new games. I did make some progress recently on figure storage and DBA terrain. I also acquired some material that might work for Warmachine and Bolt Action terrain pieces.  We shall see.

Terrain & Storage Projects

I'm working on DBA roads and rivers, based on Jeff Franz's terrain design.  I have finally carved up the pieces from chipboard, and I've acquired wood filler for the texture and clear nail polish for the water. Will post photos when the pieces are finished some day.

I've also decided to mount sheet magnet on the bottom of figure bases for my 15mm armies.  Lacking access to a US-style Home Depot here in Seoul, I asked a Korean friend about sources for thin steel sheets and "extruded" foam.  I hit a home run on the steel, purchasing more than I will need for about $7.


I'm skeptical about finding extruded foam insulation here; I have only seen a form of beaded foam used as insulation material.  When I described what I was seeking, my Korean colleague had some scrap foam material used for gym floors or play areas.   He wasn't sure what I meant by extruded foam.


I'm going to experiment with the green pieces for creating terrain.  I'm a little concerned that it will flex too much, and any wood filler or other ground cover might crack.  The set of 2'x2' black pieces could be used to create a 4'x4' battle board for Warmachine if affixed to plywood.  I bet that other gamers have experimented with the material, so I'm going to search the web before wasting too much time.  Will post the results later.

Warmachine Test Run

We were too busy having fun to take any pictures, but Ryan and I played a test game of Warmachine, pitting a 19 point Khador force against a 16 point Convergence force.  We played for an hour, learning the rules as we go, before running out of time.  We are still in the midst of painting and basing, so it was a messy looking game.  However, the rules are relatively easy to learn, and I'm sure it will play much faster when we have the basics memorized.  

One aspect of the game that we both like is the damage system for the "Warjacks," which are steam-powered, large robots.  The model's statistics card depicts a damage grid.  When you take damage, you roll a d6 to determine what part of the model is hit.  When damage accumulates in one area, your mobility or weapons may be crippled. The Warjacks can also take a lot of punishment.  

Your "General" is a Warcaster, which commands the other units and is able to cast spells.  Ryan's Khador faction has an ice theme, and his Warcaster used an "Icy Gaze" feat (a once per game capability) to freeze my heavy Warjack.  It was getting pounded into the dust when time ran out.

Sunday, March 17, 2013

Chosun Dynasty Army Logistics

Standard of Yi Dynasty

The Korean newspaper Donga Ilbo ran an interesting article on the history of the Chosun (Yi) Dynasty's emergency rations on 8 March 2013 (pg. C5). The description and images from a famous set of eight images that cover the military history from the Koryo dynasty to the early Chosun period. The images should be inspirational for any DBA painters working on List IV/78, Yi Dynasty, which is the other name used for the Chosun kingdom.



The main image from the article depicts Chosun government forces fighting a rebel army.  The clothing colors, banners, and weaponry should serve as a useful guide for painting.




The article explained why the soldiers' uniforms bulge around the stomach.


Soldiers wrapped a food bag carrying emergency rations around their torsos.  The Chosun army was quite organized in terms of support.  Soldiers known literally as "Fire Soldiers" served as the logisticians responsible for foodstuffs.  The term is often mistranslated as a type of shooting unit, but the term refers to the fires used for cooking.  In addition to preparing food when the army was not in an emergency situation, the cooks made rice cakes from a mix of boiled rice and wheat flour for each foot soldier to carry.

The article went on to explain that soldiers were punished severly for eating the emergency rations without orders: the punishment was the same as losing a weapon.

I hope that my meager translation effort and sharing of these images prove useful to wargamers interested in Korean armies.


The images from the 북관유적도첩(北關遺蹟圖帖)-출기파적도(出奇破賊圖) were provided for the news article by the Koryo University Museum. The Korean National Museum's website also offers more information at the link http://www.emuseum.go.kr/index.do.  I couldn't find the same information in English, but clicking on the English tab at the top of the webpage will provide you with access to other information on Korean history.

Thursday, July 5, 2012

Peninsular Recycling

Let's continue to look at miniature element stand reuse for DBN and Lasalle, focusing today on the Peninsular War.
Battle of Salamanca
Illustration von J. Clarke, Koloriert von M. Dubourg, 1812, {PD-1923}
DBN Peninsular Armies

DBN provides army lists for the French and British forces on the Iberian Peninsula as well as a special list for the British Light Division.  For the reuse analysis, I am comparing all options for an army list to a basic Lasalle force with the exception of the British Light Division. In this case, I selected enough elements to field the Light Division as I would in a game. The French Army list requires 26 elements, the British Division 30, and the Light Division 16 (as I have fielded it).

Lasalle Peninsular Forces


For the comparison, I used a French Infantry Division supported by Lt Cavalry in the Peninsular period.  The Lasalle British lists include an Infantry Division and a Light Division.  I used a Portuguese infantry brigade as the supporting force for both comparisons.


Reuse Levels


As you can see, most DBN elements for the French can be used in Lasalle.  The same isn't true for the British because DBN uses a number of unique irregular forces for the Peninsular armies.

Will this discourage me from tackling the Peninsular campaign for my first Napoleonic armies?  Or will the play value of the DBN irregular forces make up for the extra work?  Some testing might be in order...

Saturday, June 30, 2012

Reformed Jonah

After four years of frustration and procrastination, I have finished the plastic model that drove me to seek a new hobby, leading to wargaming.  I think it is fitting to give some credit to this "Jonah," a jinxed model that continued to be a challenge until the end.   While this F-86E Sabre didn't kill an albatross like the sailor of yore, the model did kill my enthusiasm for military modeling for awhile.

F-86-E-10 "Jolley Roger" 4th Fighter Interceptor Wing, Korea, 1952

During my last assignment in Korea, I started a collection of military models from the Korean War.  This F-86E represents one flown by Captain Clifford Jolley, 335th FIS/4th FIW.  The F-86 Sabre was the first swept-wing airplane in the U.S and proved very effective against the Russian MiGs in Korea.  The F-86E was armed with six .50 caliber machine guns and could carry 16 five-inch rockets or 2,000 pounds of bombs.

The model gave me fits from the starts.  I had problems with the fuselage assembly, requiring a lot of noxious putty work on the seams, and the tail had an ornery gap. The wings needed to be drilled for the fuel tanks, and I could never get one tank to align correctly.  You can see it drooping in the foreground. One landing gear was problematic, too.  I put the model away for awhile...

The real trouble began with the decals.  After completing the wing decals, the large yellow strips began peeling away!  They wouldn't adhere for some reason.  I first tried to use Dullcote as an adhesive, finally resorting to superglue for the stripes on the bottom of the wing....not the best looking result.  At this point, I stored the model away for several months and reflected on what I liked and disliked about plastic models.  I enjoyed brush painting, but I didn't care for airbrushing, particularly the clean-up.  I had also developed a definite hatred for decals...

When visiting a game store to purchase Pokemon cards, I found a Flames of War (FoW) display and gaming table.  I picked up a single Sherman tank as a test run and checked out the FoW website.  A search on other wargaming sites revealed tremendous variety in the hobby.  Even though I'm interested in WWII history, I decided against FoW for cost reasons and my interest in the American War of Independence (AWI).  I chose AWI as gaming era, partially because of concerns that Napoleonic gaming would be too expensive.  I now find myself with a decent AWI collection, five DBA armies, and a few Napoleonic units (with plans for many more).  I sometimes wonder if FoW would not have been a less expensive option! (I doubt that I would have limited myself to FoW, though.)


Determined not to carry a half-finished model back to Korea four years later, I tried to reform my Jonah F-86E.  During the first session, I applied all of the decals for the left side of the aircraft.  This model has a lot of marking-related small decals.  About 30 percent peeled off as did the large unit marking (FU-834) on the rear half of the fuselage.  For the right side, shown in the photos, I primarily used the large decals.  True to form, the yellow stripes on the tail peeled off.  Tempted to throw it in the trash, I decided to make peace with the Jolley Roger and continued to complete the model as best I could. 

The jinx remained when I applied Dullcote.  In my rush to finish this model within a day of our move, I didn't notice the dust that had accumulated on the wings.  Dullcote does a great job of adhering dust to a model, even a model that rejects decals.  I did my best to rub it off, rubbing off another decal in the process.


 I might run into a few people that notice the plane's faults when I display this in my office soon, but I'll accept that. This model led me to historical wargaming, for which I am grateful.


P.S.  I haven't turned my back on plastic models completely.  I built an M41 Walker Bulldog with Korean War markings during a wargaming hiatus.  The decals went on smoothly!

M-41 Tank rail-loaded in Korea
Photo Source: Wikipedia, originally from US Army Center for Military History


Tuesday, February 7, 2012

Expedition to New Lands

Ryan and I had the pleasure of testing out the latest version of DBA, posted on 2 February, with two veteran gamers - Doug and Peter.  Doug hosted us.  His understanding of the rules and playing experience were a big help, clarifying several unclear game mechanics.  Peter also offered a number of recommendations on play tactics that improved our understanding of battle management. We also had the chance to drool over his 30 year plus investment in miniatures - quite a collection of Armies!

Spartans vs. Early Imperial Romans

Ryan played Doug in a Spears vs Blades slug fest.  It was a close game, but the Spartans prevailed thanks to luck on the die and the resilience of Spears against Auxilia.

The Spartans defended, using hills to protect the flanks and the camp.  The deployment resulted in a bunched up force.  However, the units in the rear were ready to counter flanking attacks.

The Romans deployed a combined arms force, placing Auxilia and Light Horse on the wings.  Cavalry deployed in the center with the Legionnaires.  A horse-drawn ballista was also fielded; our first encounter as DBA newbies with any shooting force.


Ryan advanced his Spartans forward of the hills in order to deploy in line.  This placed two spear elements in artillery range, but Spartan dice luck prevailed.  Only one or two artillery shots find its mark throughout the game.



Most of the action centered on the flanks.  Doug moved two Auxilia on the Spartan right flank toward the camp.  Auxilia and Light Horse also threatened the Spartan left flank.


Fortunately, a number of high PIP rolls allows Ryan to maneuver his reserve to confront the detachments.


The Spartans managed to chase off the Light Horse and destroy one Auxilia element on the left.  On the right, the outcome was long in question.  One Roman Auxilia attacked the camp, destroying the camp followers.  Another Auxilia faced Spartan elements trying to move uphill.

A key rules question emerged at this point - does the Auxilia automatically advance into a camp once the camp followers are destroyed?  We interpreted the following rule...

".... or a camp whose defenders have been destroyed, can be occupied without combat by moving a troop element into it."

...to mean that the Romans would need to expend another PIP to move the Auxilia into the camp.  This delay gave the Spartans time to confront the Auxilia element. After several bounds, the Auxilia was pushed off the board in a recoil.

The Spartan Spears trying to attack uphill were eventually destroyed by Auxilia, right before the Blades and Spear lines clashed.  After a few bounds of to-and-fro recoiling, the Spears finally destroyed two more Roman elements, including at least one Blade, to win the game, 4-to-3.



Feudal Fuss - French vs. 100 Year War English

I played a second game against Doug, that ended quickly. We fought two 15mm armies featuring bows and Knights.  Doug played the English, dismounting some knights, including the General, at the beginning of the game.

My French were defending, and I deployed three Knights on the Right Wing with a Cavalry element on the Far Right.  My Blades and Bowmen were deployed in a line, with a number of elements in Woods.

I quickly learned why a conservative deployment and patience is needed as a defender.  English bow faced off my Knights and Cavalry.  English Knights formed a reserve.  I rolled three PIPs for the first bound, limiting my options to deploy my blades and bows, stuck in the Woods, without losing the form of the line.  We had a friendly chat on my options.  With mounted forces, I had the opportunity to charge in, limiting the shots taken by Bow.  Unlike the Spartan defensive line in the first night, I didn't need to be a static target for long range artillery shots.  I opted to be aggressive, moving the mounted forces forward.  Doug adjusted his force deployment to prepare for battle and ensure the Cavalry did not turn his flank.

In my second bound, the Knights and Cavalry charged the Bow line, with the three Knights aligned with the Bow.  The Cavalry element provided an overlap.  The die didn't favor me, and my one successful combat resulted in my rash General pursuing the destroyed Bow, resulting in overlap and isolation.

In Doug's second bound, it was all over.  He flanked my General Knight, destroying it and two other mounted troops with his Bow, winning 4-to-1.
Post Mortem - Fuedal French Gen Kn, Kn, and Cav destroyed.
After Action  Review

I was happy to see that Ryan and I have a general grasp on the rules. After the game, I spent time comparing the last two beta versions of DBA 3.0 and the playing results.  Questions from the playtest:
  • We may not have played the distant shooting combat correctly.  I don't recall that the English bow fired at the French Knights during the French turn.  If so, this was an omission on our part, not a problem with the rules.
  • We were unsure of the camp occupation rule when camp followers were destroyed, as described above.
  • Doug explained the meaning of the second sentence in the Moving into Contact With Enemy section (pg 9) to us, which reads, "Only a group can move into edge contact with a single element's or group's corner." Without his explanation, I was at a loss as to the necessity of this rule.  Why couldn't a single element contact a corner, I wondered.  Recommend review of this section for improved clarity.
  • In my post-game review, I have noticed several other points in the latest version that could benefit from re-ordering. Rules that have dependencies are explained in different sections.  I won't belabor these points in the blog, but I may recommend changes in the Yahoo Group discussion.
I recommend the following rules changes:
  • Allow positioning of terrain up to the battlefield edge.  As noted in previous playtests, the rule requiring terrain placement at least 1 BW from the edge further constricts the deployment area.  This affected both of our games.  I think the deployment restriction that encourages use of the flanks for light force deployments is helpful and historically accurate.  The requirement to leave a 1BW open area along the edge is not.  Any commander worth their salt would seek out terrain that made encirclement more difficult and allowed easy movement in the center of the battlefield.
  • As a new player, I found it odd that groups can move to form a column using a single PIP but not move from a column to a line with a single PIP.  I thought I had missed a rule somewhere. Doug and Peter confirmed that moving from column to another formation requires multiple PIPs.  I recommend a formation change rule be added to address this oddity unless the rationale relates to the difficulty of commanding and controlling troops in this era. I haven't read any cases where armies were slow to deploy into line in Greek or Macedonian battles at least.
  • Reintroduce Psiloi rear support, but limit the support to the element directly in front of the Psiloi.  I certainly would have deployed my Feudal French Psiloi as support if this had been an option.  I question the idea that slingers or bowmen could support a line three elements wide in one bound, but, if I were a Psiloi behind infantry in melee with the opponent, I would be lobbing stones or arrows into the bad guys.
I must thank Doug and Peter.  It was great to meet fellow wargamers for the first time.  They were gracious and patient hosts.

Cheers,
Dave




Saturday, December 3, 2011

The First Charge

Are you ready to explore military history and historical miniatures wargaming? If so, Xenophon's Ghost aims to help you. 

I started miniatures wargaming about two years ago, and I have wondered about its future. The games can be brilliant artforms, reflecting hours of work at painting miniatures, creating terrain, and designing rules. Most importantly, wargaming is fun and a nice change from cyber-oriented activities that dominate popular culture. However, I have pondered about the hobby's ability to thrive.  Will the next generation take up the hobby? What are the barriers to entry? How is the hobby being influenced by the internet? Can we use wargaming to increase knowledge of military history among youth and adults alike? What game mechanics will appeal to youth? Those are the questions that I plan to tackle on this blog and through my gaming.  I am developing rules for the American War of Independence (AWI) meant to incorporate game concepts that may be more appealing to the next generation of gamers.  I will also be documenting my war games with my pre-teen children.

Right now, I am playing De Bellis Antiquatis, an ancients wargame also known as D.B.A.  I am also playing games in the horse and musket period using my AWI rules.  My third project is painting Napoleonic miniatures for LaSalle, a tactical Napoleonic rule set.